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marui32

3 Game Reviews w/ Response

All 11 Reviews

The idea is really great! The music is fitting and the lava is just perfect under there.
I have only two problems that are simple and fast to fix.
1. The red balls can spawn over the player and the player can't really doge them. Making them fall slower or making them not fall near the player is the simple fix.
2. The player can't jump over other red things. At least it#s really hard. That makes the game feel more luck base than skill-based. Just adding some more height to the player jump will fix the problem.

I always love to play physics-based games. This is awesome. The art fits perfectly into the game and make sense. Hope to see this updated was a lot of fun to play.

My record was 118, wonder what your is

MST-Creator responds:

Firstly, thank you for playing my game and for giving your opinion about it (really appreciate someone who gives you a detailed review)

Now, about your fixes, that is a point that I didn't consider, I'll do some fixes to that (thanks) and the jump force was really annoying cuz the ball jumps very high when the value is 6 but not a lot when it is 5, I'll play around with the values too.

Also, my highest when playtesting was 100 (or something).

The fixes will probably be done along with some small updates (like ball appearance or smth)

Cheers,
MST_Creator

The art looks awsome. The fire balls, tourches and the green enemies looks awesome.

The first thing that could be improved is the camera. The camera moves around very quickly and ut doesn't feel smooth. You should som kind of smoothness.

The background art and the spike art looks kind of bad if you compare it to the other art. As you can see with the player and fire balls you can draw pretty well. So the only thing you have to do is to put more effort to the background and the spikes.

When you enter a door it doesn't take you imadetally to the next level because it needs to load it first. This leads to a sudden pause in the game when you enter a door. I suggest to add some sort of scene transition. There are many tutorials out there on that so it shouldn't be a problem.

All green things will damage you, or at least a thought. I thought the green jumping thing will damage me so I tried to avoid it but it doesn't. Your game broke the rule by making a green thing not take damage. You should change it up.

The last thing is the hears system. Sometimes the enemy takes two damage other time none but for most times it takes 1. It is really annoying to lose two hearts because one enemy touches you ones. You should try to fix it, it is a simple fix.

The level design was one of the best I have ever seen. I loved the level where you have to wall slide and shoot the enemies. I felt like a total badass shooting those enemies. The game has a lot of potential

In conclusion this game is really fun and with some more effort I think this has a lot of potential. The music and the art is gourges and hitting an enemy mid air feels amazing. You should really update this game and put in all your effort. This was super fun to play and I want to play it again some time. Let me know if you update it.

Uppitydonkey57 responds:

Thanks for commenting! First off to be honest I doubt will update the game. I have put many months of my life into this game and I am ready to move on. But I do agree with a lot of your criticisms, especially how green means danger until the bouncy platforms. The problem with a lot of these is that a lot of these are much harder to add then they might seem or might at least have unexpected impacts in other locations. I'll fool around with some of these suggestions though and I'll message you if I do update it!

Really fun game. the only thing I didn't like was the wall jump, it just don't feel good. The only thing I would added was a timer because this could be a really fun speedrunner game. Btw it's hard to see the player against that kind of white background

Apollo1955 responds:

I know and that is why the game was for epic gamers and also I didn't have a lot of time to work on the game because I had to go to a big family meeting, and this game was for a game jam.

I am a game developer and 15 years old. I hope to make commercial indie games as my main job and reach more people but in the meantime a want to make small games and have fun.

Male

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